Visceral’s Star Wars video game is now ‘quite various’, Amy Hennig has left EA

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Amy Hennig, who was the creative director of Visceral’s Star Wars job before the studio was shuttered last October, left EA in January and is moving into indie development. This comes from a Eurogamer interview with the Uncharted co-creator at Gamelab in Barcelona, where she likewise goes over how the task, formerly codenamed Mangy, isn’t actually the same game in the hands of brand-new designer EA Vancouver.”The Vancouver studio is working on something quite different,” Hennig says, describing Visceral’s job as being “on the rack”. “It’s really not … Y’ know, once you go more open world it’s such a different game to the one we were making. Everyone liked exactly what we were doing and I ‘d love to see us reanimate that somehow, however it’s made complex.”You might keep in mind that EA’s Patrick Soderlund said the studio would “pivot the design” of Ragtag into a “broader experience”, commonly interpreted to be a

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